Offices would have a budget for escape pods.
You get to put ‘Area 51’ on your timesheet.
You’d learn the three kinds of workers in a cubicle farm: People: have facial features above the partitions.
Muppets: Only show hair-covered domes above the partitions.
Mice: run through the maze without anything showing until they’re right up on you.
Time travel would be a fact of life, including travelers from the distant future, the distant past, and Sunday Afternoon when we get the Football Pool results.
You’d take oddly misshapen coworkers appearing in your midst in stride.
Mutations would be just another set of questions at the doctor's office: have you ever mutated, has anyone in your family mutated, how much DNA do you use in a day, when was the last time you reproduced asexually...
The more, um, 'character' the furniture has, the more likely it is significant.


The remaining scenes on this page come from gangrelman. He has a few more i was unable to use.

Everyone would pick up stuff and carry as much of it with them, just in case they needed it in the future.

Everything you picked up would either be weapons/ammunition, health restorative, magical or vitally important to your plot.
Depending on what kind of world you lived in, you'd either have to dodge vampires and werewolves all the time...
...or worry that the weird guys who live next door might actually be members that spy ring you've been hearing about.
Resurrection would be no big deal, especially if industrial diamonds are good enough.
You'd have random encounters roughly for every half mile traveled.
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