Sometimes we wonder if life imitates art, or if art imitates life. A more pressing concern would be gaming: video, role, card, dice, chess…. Does gaming imitate the life it’s based on? Well, if life were like our favorite games, it’d be a damn sight different.

For one thing, sustained dependable performance would get you the next level, not carpal tunnel syndrome…
No one would challenge the travel claim if you were on A Mission From (a) God.
Job hazards would be easily identifiable. Usually self-announcing.
Research would be more interesting, as long as you don’t read the page that boils your eyeballs.
You’d have a chance to make save vs. meetings with Marketing.
Incentive programs would be fairly straightforward.
Regularly spaced refreshment stations would provide the basic needs of life for exhausted adventurers….um, well, never mind.
The purpose of entering a level would be to kill the boss.
The only people who’d care about that would be ones you’re supposed to kill, too.
A never-ending series of increasingly powerful weapons would litter the area.
Start of Work meetings for new initiatives would include a visit from a Celestial advisor.
The office Dress Code would not only allow, but foster extreme variation.
Race relations guidelines would cover the Elder Races.
Work would NEVER be boring.
Work difficulties exist mainly for the purpose of padding your resume.
Somewhere in the building is a vehicle that’s way cooler than the one you arrived at work in.




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