Every so often, someone puts forth a story about how they were present, or they heard about, when some writers for Dungeons and Dragons, (D&D or AD&D) or some other Role Playing Game (RPG) tried to find some 'real' magical spells to put into the Game, to make it more realistic.
Fooey.
First of, if agents of Satan were the ones creating these games, they'd have their own Books Of Shadows to crib spells from. Or would know where to go for such things that would not expose them to reports by The Faithful.

Second, the spells are not included in the game. Spells are listed by what the caster needs to have, and how much time it will take, what the effect will be... stuff that actually is or affects game play. Spells do not list the words to enchant, or what to DO with the spell components. If a circle of power is listed there is no reference given to what symbols comprise such a circle. They will indicate that you have to wave your hands or wand, but not HOW to do it. Really, you can get better 'spellcasting' info watching X-files, Night Stalker, or Scooby Doo.

Third, there's far more Christian Bible than Necronomicon in D&D. The Champion Of Good, The Paladin, has powers the same as those granted the followers of Jesus Christ. Clerics have spells copied from or echoing Bible Verses. Usually, spells cast by 'The Good Guys.' This page is intended to collect D&D spells that most likely have The New or Old Testament as a source document.

Spells listed in the table are described at: Player's Handbook - cleric prayers

Assistance or comments are welcome at The SAB, linked below.

Priest Spells or Paladin Abilities/Restrictions


------------
LevelSpellAs in the Bible Verse:
1st LevelAnimal Friendship 1 Kings 17:6
1st LevelBless Exodus 17:11
1st LevelCombine ------------
1st LevelCommand ------------
1st LevelCreate Water Exodus 17:6
1st LevelCure Light Wounds------------
1st LevelDetect Evil------------
1st LevelDetect Magic
1st LevelDetect Poison------------
1st LevelDetect Snares & Pits------------
1st LevelEndure Heat/Endure Cold ------------
1st LevelEntangle ------------
1st LevelFaerie Fire------------
1st LevelInvisibility to Animals ------------
1st LevelInvisibility to Undead ------------
1st LevelLight ------------
1st LevelLocate Animals or Plants ------------
1st LevelMagical Stone ------------
1st LevelPass Without Trace------------
1st LevelProtection From Evil------------
1st LevelPurify Food & Drink 2 Kings 2:20-22 (purify water)
1st LevelRemove Fear------------
1st LevelSanctuary ------------
1st LevelShillelagh------------
2nd LevelAid------------
2nd LevelAugury Numbers 27:21
2nd LevelBarkskin ------------
2nd LevelChant Deuteronomy 3:22
2nd LevelCharm Person or Mammal ------------
2nd LevelDetect Charm ------------
2nd LevelDust Devil------------
2nd LevelEnthrall ------------
2nd LevelFind Traps------------
2nd LevelFire Trap------------
2nd LevelFlame Blade ------------
2nd LevelGoodberry------------
2nd LevelHeat Metal------------
2nd LevelHold Person------------
2nd LevelKnow Alignment------------
2nd LevelMessenger------------
2nd LevelObscurement------------
2nd LevelProduce Flame------------
2nd LevelResist Fire/Resist Cold------------
2nd LevelSilence, 15 foot Radius------------
2nd LevelSlow Poison ------------
2nd LevelSnake Charm------------
2nd LevelSpeak With AnimalsNumbers 22:28
2nd LevelSpiritual Hammer------------
2nd LevelTrip------------
2nd LevelWarp Wood------------
2nd LevelWithdraw------------
2nd LevelWyvern Watch------------
3rd LevelAnimate Dead2 Kings 13:21
3rd LevelCall Lightning ------------
3rd LevelContinual Light ------------
3rd LevelCreate Food & Water Matthew 14:14-21
3rd LevelCure Blindness or Deafness ------------
3rd LevelCure Blindness or Deafness (Reversed)Acts 3:6-12
3rd LevelCure Disease 2 Kings 5:14
3rd LevelCure Disease (reversed)Exodus 9:9
3rd LevelDispel Magic ------------
3rd LevelFeign Death ------------
3rd LevelFlame WalkDaniel 3:25
3rd LevelGlyph of Warding ------------
3rd LevelHold Animal ------------
3rd LevelLocate Object ------------
3rd LevelMagical Vestment ------------
3rd LevelMeld Into Stone ------------
3rd LevelNegative Plane Protection ------------
3rd LevelPlant Growth ------------
3rd LevelPrayer Deuteronomy 20:4
3rd LevelProtection From FireNumbers 21:8
3rd LevelPyrotechnics------------
3rd LevelRemove Curse ------------
3rd LevelRemove Curse (reversed)Gen 3:14
3rd LevelRemove Paralysis ------------
3rd LevelSnare ------------
3rd LevelSpeak With Dead1 Samuel 28:8-19
3rd LevelSpike Growth ------------
3rd LevelStarshine ------------
3rd LevelStone Shape ------------
3rd LevelSummon Insects ------------
3rd LevelTree ------------
3rd LevelWater Breathing------------
3rd LevelWater Walk------------
4th LevelAbjure------------
4th LevelAnimal Summoning IExodus 8:2-7, Frogs
4th LevelCall Woodland Beings------------
4th LevelCloak of Bravery ------------
4th LevelControl Temperature, 10' Radius ------------
4th LevelCure Serious Wounds ------------
4th LevelDetect Lie ------------
4th LevelDivination 1 Samuel 28:6
4th LevelFree Action------------
4th LevelGiant Insect ------------
4th LevelHallucinatory Forest ------------
4th LevelHold Plant ------------
4th LevelImbue With Spell Ability ------------
4th LevelLower Water Joshua 3:17
4th LevelNeutralize Poison------------
4th LevelPlant Door ------------
4th LevelProduce Fire ------------
4th LevelProtection From Evil, 10' Radius------------
4th LevelProtection From Lightning ------------
4th LevelReflecting Pool ------------
4th LevelRepel Insects ------------
4th LevelSpeak With Plants ------------
4th LevelSpell Immunity ------------
4th LevelSticks to Snakes Exodus 4:2-4
4th LevelTongues------------
4th LevelTongues (reversed)Genesis 11:7-9
5th LevelAir Walk ------------
5th LevelAnimal Growth ------------
5th LevelAnimal Summoning II Exodus 8:21, Flies
5th LevelAntiplant Shell------------
5th LevelAtonement------------
5th LevelCommune------------
5th LevelCommune With Nature------------
5th LevelControl Winds------------
5th LevelCure Critical Wounds------------
5th LevelDispel Evil ------------
5th LevelFlame Strike------------
5th LevelInsect Plague------------
5th LevelMagic Font------------
5th LevelMoonbeam------------
5th LevelPass Plant------------
5th LevelPlane Shift ------------
5th LevelQuest------------
5th LevelRainbow------------
5th LevelRaise Dead------------
5th LevelSpike Stones------------
5th LevelTransmute Rock to Mud------------
5th LevelTrue Seeing------------
5th LevelWall of Fire Genesis 3:24
6th LevelAerial Servant------------
6th LevelAnimal Summoning III Genesis 7:18
6th LevelAnimate Object ------------
6th LevelAntianimal Shell ------------
6th LevelBlade Barrier ------------
6th LevelConjure Animals 2 Kings 2:23-24 (Yuck!)
6th LevelConjure Fire Elemental ------------
6th LevelFind the Path ------------
6th LevelFire Seeds------------
6th LevelForbiddance ------------
6th LevelHeal ------------
6th LevelHeroes' Feast ------------
6th LevelLiveoak ------------
6th LevelPart Water Exodus 15:8
6th LevelSpeak With Monsters ------------
6th LevelStone Tell ------------
6th LevelTransmute Water to Dust ------------
6th LevelTransport Via Plants------------
6th LevelTurn Wood ------------
6th LevelWall of Thorns Genesis 3:17-18
6th LevelWeather Summoning Exodus 9:22, Hail
6th LevelWord of Recall------------
7th LevelAnimate Rock------------
7th LevelAstral Spell ------------
7th LevelChangestaff ------------
7th LevelChariot of Sustarre ------------
7th LevelConfusion ------------
7th LevelConjure Earth Elemental ------------
7th LevelControl Weather James 5:17
7th LevelCreeping Doom------------
7th LevelEarthquake 2 Samuel 22:8
7th LevelExaction ------------
7th LevelFire Storm ------------
7th LevelGate
7th LevelHoly Word------------
7th LevelRegenerate ------------
7th LevelReincarnate ------------
7th LevelRestoration ------------
7th LevelResurrection ------------
7th LevelSuccor------------
7th LevelSunray ------------
7th LevelSymbol ------------
7th LevelTransmute Metal to Wood ------------
7th LevelWind Walk------------
Ability +2 all savings throws------------
AbilityCure Diseases------------
AbilityCure Diseases (reversed)1 Samuel 5:6, 9, 12
AbilityDetect Evil------------
AbilityHeal wounds (by laying on hands)Matthew 10:1
AbilityImmunity all forms of diseaseDeut 7:15
AbilityProtection from evil 10-footMatthew 10:1
AbilityTurn Undead and DevilsMatthew 10:8
Restriction10% titheMalachi 3:10


In addition, although not specific game spells:

Genesis 30:37 Magic makes straked goats when unstraked goats mate while looking at straked sticks.

Genesis 44:5 Refers to a divining cup.

Ezekiel 5:1-3,12 casts sympathetic magic on Jerusalem

Daniel 5:11, Daniel, the prophet, was employed as the chief occultist to the king. He was supervisor "of the magicians, astrologers, Chaldeans and soothsayers."


With appreciative thanks for all assistance from:
Zarathstra; Jeff; GodoftheGaps; Count Negri; Nephrinn; Denizen at the The Skeptic's Annotated Bible and Steve and ety3 for running the SAB itself

Tildy; Phill Phree; Cybertalus; Rambo123UK; Caelia CrimCael at (and Macaroo for running) The Freethinker's Pub

Thinker102 (and the Moderator Flying Wedge of EvilTeuf; Die Allerbeste; Birthmark; Only A Servant; Atheist for President; and Quin Firefrorefiddle) at Atheit vs. Theist Debate.












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